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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">inppd</journal-id><journal-title-group><journal-title xml:lang="ru">Инновационная наука: Психология. Педагогика. Дефектология</journal-title><trans-title-group xml:lang="en"><trans-title>Innovative science: psychology, pedagogy, defectology</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">2658-7165</issn><publisher><publisher-name>Don State Technical University - DSTU, Rostov-on-Don, Russia</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.23947/2658-7165-2022-5-6-67-85</article-id><article-id custom-type="elpub" pub-id-type="custom">inppd-111</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ПЕДАГОГИЧЕСКАЯ ПСИХОЛОГИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>EDUCATIONAL PSYCHOLOGY</subject></subj-group></article-categories><title-group><article-title>Особенности мотивации достижения у студентов – активных пользователей компьютерных игр</article-title><trans-title-group xml:lang="en"><trans-title>Features of achievement motivation in students who actively use computer games</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-4977-7200</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Шарпило</surname><given-names>В. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Sharpilo</surname><given-names>V. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>студент 1 курса магистратуры, документовед кафедры «Общая и консультативная психология»</p></bio><bio xml:lang="en"><p>1st year master student, document specialist of the Department of General and Counseling Psychology</p></bio><email xlink:type="simple">sharpilo.vladimir222@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-2202-2588</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Абакумова</surname><given-names>И. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Abakumova</surname><given-names>I. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>доктор психологических наук, профессор, академик Российской академии образования, декан факультета «Психология, педагогика и дефектология»</p></bio><bio xml:lang="en"><p>Dr. Sci. (Psychology), Professor, Academician of the Russian Academy of Education, Dean of the Faculty of Psychology, Pedagogy and Defectology</p></bio><email xlink:type="simple">abakira@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-7168-8207</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Смольянов</surname><given-names>и. Г.</given-names></name><name name-style="western" xml:lang="en"><surname>Smolyanov</surname><given-names>I. G.</given-names></name></name-alternatives><bio xml:lang="ru"><p>аспирант кафедры «Общая и консультативная психология», руководитель центра развития компьютерного спорта</p></bio><bio xml:lang="en"><p>postgraduate student of the Department of General and Counseling Psychology, Head of the Center for the Development of Computer Sports</p></bio><email xlink:type="simple">targaryenter@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Донской Государственный Технический Университет</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Don State Technical University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2022</year></pub-date><pub-date pub-type="epub"><day>14</day><month>08</month><year>2023</year></pub-date><volume>5</volume><issue>6</issue><fpage>67</fpage><lpage>85</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Шарпило В.А., Абакумова И.В., Смольянов и.Г., 2022</copyright-statement><copyright-year>2022</copyright-year><copyright-holder xml:lang="ru">Шарпило В.А., Абакумова И.В., Смольянов и.Г.</copyright-holder><copyright-holder xml:lang="en">Sharpilo V.A., Abakumova I.V., Smolyanov I.G.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.inov-ppd.ru/jour/article/view/111">https://www.inov-ppd.ru/jour/article/view/111</self-uri><abstract><p>Данная статья посвящена проблеме изучения особенностей мотивации достижения у студентов с различной активностью в пользовании компьютерными играми.</p><p>Во Введении обосновывается актуальность исследования связи разной степени игровой активности студентов и особенностей развития мотивации достижения, дается теоретический обзор западных и отечественных подходов к изучению мотивации достижения. Новизна исследования заключается в получении сведений относительно связи мотивации достижения с любительской и профессиональной игровой активностью.</p><p>В разделе «Методы» дается описание методов исследования связи мотивации достижения с игровой активностью.</p><p>В разделе «Результаты» представлены данные, полученные в ходе эмпирического исследования. Было выявлено преобладание онлайн игр в игровой деятельности группы «киберспортсменов», и преобладание однопользовательских игр у группы «любителей». Статистический расчет позволил доказать связь между данными параметрами, и дать качественный анализ изучаемым явлениям. Определено, что киберспортсмены значимо больше, в сравнении с любителями, предпочитают онлайн игры, а любители, соответственно, однопользовательские. Достоверных различий между сравниваемыми группами (киберспортсменов и любителей) в показателях частоты активности в компьютерных играх, предпочтений игры в одиночку или же в команде, интернет-зависимого поведения, мотивации достижения успеха и мотивации избегания неудач не было выявлено. Вместе с этим, некоторые показатели были сильно приближены к значимым значениям. Это показатель мотивации избегания неудач и показатель предпочтения игры в одиночку или же в команде. В связи с этим можно предполагать, что, вероятно, данные результаты были вызваны относительно небольшой выборкой, и при расширении исследования данные показатели достигли бы значимого значения.</p><p>В разделе «Обсуждение результатов» дается интерпретация полученных результатов о связи особенностей мотивации достижения у студентов с различной активностью в пользовании компьютерными играми.</p></abstract><trans-abstract xml:lang="en"><p>This article is devoted to the problem of studying the features of achievement motivation among students with different activities in using computer games.</p><p>The Introduction substantiates the relevance of the study of the relationship between the various degrees of students’ play activity and the peculiarities of the development of achievement motivation and gives a theoretical overview of foreign and Russian approaches to the study of achievement motivation. The study is novel in obtaining information about the relationship between achievement motivation and nonprofessional and professional gaming activity.</p><p>The Methods section describes methods for investigating the relationship between achievement motivation and gaming activity.</p><p>The Results section presents the data obtained during the empirical study. The predominance of online games in the gaming activities of the group of ‘cybersportsmen’ and the predominance of single-player games in the group of ‘nonprofessionals’ was revealed. Statistical data processing made it possible to prove the relationship between these parameters and to give a qualitative analysis of the phenomena studied. It is determined that esports players significantly more often prefer online games and nonprofessionals, respectively, single-player. There were no significant differences between the compared groups (esports players and nonprofessionals) in the frequency of activity in computer games, preferences for playing alone or in a team, Internet-dependent behavior, motivation to achieve success and motivation to avoid failures. At the same time, some indicators were very close to significant values. It is an indicator of motivation to avoid failures and an indicator of preference for playing alone or in a team. It can be assumed that these results were probably caused by a relatively small sample, and with the expansion of the study, these indicators would have reached a significant value.</p><p>The Discussion section provides an interpretation of the results obtained on the relationship between the characteristics of achievement motivation in students with different activities using computer games.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>гейминг</kwd><kwd>киберспортсмен</kwd><kwd>киберспорт</kwd><kwd>мотивация достижения успеха</kwd><kwd>мотивация избегания неудач</kwd></kwd-group><kwd-group xml:lang="en"><kwd>gaming</kwd><kwd>esportsman</kwd><kwd>esports</kwd><kwd>success motivation</kwd><kwd>motivation to avoid failure</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Аветисова, А. А. (2011). Психологические особенности игроков в компьютерные игры. Психология. 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