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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">inppd</journal-id><journal-title-group><journal-title xml:lang="ru">Инновационная наука: Психология. Педагогика. Дефектология</journal-title><trans-title-group xml:lang="en"><trans-title>Innovative science: psychology, pedagogy, defectology</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">2658-7165</issn><publisher><publisher-name>Don State Technical University - DSTU, Rostov-on-Don, Russia</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.23947/2658-7165-2025-8-3-27-35</article-id><article-id custom-type="elpub" pub-id-type="custom">inppd-442</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ОБЩАЯ ПСИХОЛОГИЯ, ПСИХОЛОГИЯ ЛИЧНОСТИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>GENERAL PSYCHOLOGY, PERSONALITY PSYCHOLOGY</subject></subj-group></article-categories><title-group><article-title>Связь между творческой активностью и исполнительными функциями у детей в цифровой игровой среде</article-title><trans-title-group xml:lang="en"><trans-title>The Relationship Between Creativity and Executive Functions in Children in a Digital Game Environment</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0002-3562-8343</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Карсункин</surname><given-names>Олег И.</given-names></name><name name-style="western" xml:lang="en"><surname>Karsunkin</surname><given-names>Oleg I.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Олег Игоревич Карсункин, аспирант кафедры истории Отечества, регионоведения и международных отношений,</p><p>г. Ульяновск, ул. Набережная р. Свияги, 106. </p></bio><bio xml:lang="en"><p>Oleg Igorevich Karsunkin, Postgraduate student, History of the Fatherland Department, Regional Studies and International Relations,</p><p>106, Sviyaga St., Naberezhnaya r. Sviyaga, Ulyanovsk.</p></bio><email xlink:type="simple">vircato@live.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Ульяновский государственный университет</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Ulyanovsk State University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2025</year></pub-date><pub-date pub-type="epub"><day>24</day><month>08</month><year>2025</year></pub-date><volume>8</volume><issue>3</issue><fpage>27</fpage><lpage>35</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Карсункин О.И., 2025</copyright-statement><copyright-year>2025</copyright-year><copyright-holder xml:lang="ru">Карсункин О.И.</copyright-holder><copyright-holder xml:lang="en">Karsunkin O.I.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.inov-ppd.ru/jour/article/view/442">https://www.inov-ppd.ru/jour/article/view/442</self-uri><abstract><sec><title>Введение</title><p>Введение. Современные цифровые игры становятся неотъемлемой частью досуга и обучения детей, оказывая всё более заметное влияние на процессы их когнитивного развития. Однако влияние цифровой игровой активности на такие ключевые аспекты развития, как креативность и исполнительные функции, до сих пор остаётся предметом дискуссий и требует дальнейшего изучения. Особую актуальность приобретает вопрос о том, способствует ли вовлечённость ребёнка в творческую цифровую деятельность развитию исполнительных функций, необходимых для эффективного обучения и адаптации в образовательной среде. Цель. Выявление взаимосвязи между уровнем творческой активности в цифровой игровой среде и развитием исполнительных функций у детей младшего школьного возраста.</p></sec><sec><title>Материалы и методы</title><p>Материалы и методы. Творческая активность регистрировалась на основании поведенческих данных, полученных в процессе взаимодействия участников с цифровой средой открытого типа – так называемой «песочницей». Исполнительные функции оценивались через встроенные логические мини-игры. Статистическая обработка данных включала корреляционные методы и t-критерий Стьюдента.</p></sec><sec><title>Результаты исследования</title><p>Результаты исследования. В исследовании приняли участие 219 детей в возрасте 6–10 лет. В ходе анализа была выявлена умеренная положительная корреляция между показателями творческой активности и уровнем когнитивной гибкости, а также временем, затраченным на выполнение логических задач. Статистически значимых взаимосвязей с показателями памяти обнаружено не было. Участники с более высоким уровнем творческой активности демонстрировали более высокие результаты по точности и скорости выполнения заданий, направленных на оценку абстрактного мышления.</p></sec><sec><title>Обсуждение результатов</title><p>Обсуждение результатов. Полученные данные свидетельствуют о значимой роли когнитивной гибкости как связующего звена между креативностью и исполнительными функциями у младших школьников. Цифровая творческая активность, реализуемая в формате свободного взаимодействия с цифровой средой и включающая элементы самостоятельного планирования, выбора стратегий и вариативности действий, способствует развитию исполнительных функций. Наиболее выраженные взаимосвязи были выявлены между цифровой творческой активностью и высокоуровневыми компонентами исполнительных функций, такими как когнитивная гибкость и способность к адаптивному выбору новых поведенческих стратегий. Напротив, базовые когнитивные процессы, в частности, кратковременная память, не продемонстрировали статистически значимых изменений, что может свидетельствовать о большей чувствительности именно регуляторных механизмов к условиям творческого цифрового взаимодействия.</p></sec></abstract><trans-abstract xml:lang="en"><sec><title>Introduction</title><p>Introduction. Modern digital games are becoming an integral part of children's leisure and learning, having an increasingly noticeable impact on the processes of their cognitive development. However, the impact of digital game activity on such key developmental aspects as creativity and executive functions is still a matter of debate and requires further research. Of particular relevance is the question of whether a child's involvement in creative digital activities contributes to the development of executive functions necessary for effective learning and adaptation in the educational environment. Objective. To identify the relationship between the level of creative activity in the digital game environment and the development of executive functions in primary school children.</p></sec><sec><title>Materials and methods</title><p>Materials and methods. Creative activity was recorded on the basis of behavioral data obtained during participants' interaction with an open-ended digital environment - the so-called "sandbox". Executive functions were assessed through embedded logical mini-games. Statistical processing of the data included correlation methods and Student's t-test.</p></sec><sec><title>Results</title><p>Results. A total of 219 children aged 6-10 years participated in the study. The analysis revealed a moderate positive correlation between the indicators of creativity and the level of cognitive flexibility, as well as the time spent on logical tasks. No statistically significant correlations were found with memory scores. Participants with a higher level of creative activity demonstrated higher results in accuracy and speed of completing tasks aimed at assessing abstract thinking.</p></sec><sec><title>Discussion</title><p>Discussion. The findings suggest a significant role of cognitive flexibility as a link between creativity and executive functions in elementary school children. Digital creative activity, realized in the format of free interaction with the digital environment and including elements of independent planning, choice of strategies and variability of actions, contributes to the development of executive functions. The most pronounced correlations were found between digital creative activity and high-level components of executive functions, such as cognitive flexibility and the ability to adaptively choose new behavioral strategies. On the contrary, basic cognitive processes, in particular short-term memory, did not demonstrate statistically significant changes, which may indicate that it is the regulatory mechanisms that are more sensitive to the conditions of creative digital interaction.</p></sec></trans-abstract><kwd-group xml:lang="ru"><kwd>творческая активность</kwd><kwd>исполнительные функции</kwd><kwd>цифровая игровая среда</kwd><kwd>когнитивная гибкость</kwd><kwd>младший школьный возраст</kwd><kwd>когнитивное развитие</kwd></kwd-group><kwd-group xml:lang="en"><kwd>creative activity</kwd><kwd>executive functions</kwd><kwd>digital game environment</kwd><kwd>cognitive flexibility</kwd><kwd>junior school age</kwd><kwd>cognitive development</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Белова, С. С. (2021). Креативность и исполнительные функции: обзор исследований индивидуальных различий. 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